The tracks of the Churchill Mk.III will be askew when it is spawned on slanted terrain.With the British M1928A1 Thompsons, when leaning, then aiming and moving around, the gun will be off centre. The British M1928A1 Thompsons have US Thompson icons on the in-game inventory HUD.Changing up gears in the Churchill Mk.III when starting to turn shows rapid deceleration not seen in other tanks.Some Loading screen hints will still display old hints.Incorrect Helmets shown in the German Africa Corps loadout.Final Textures for the Churchill Tank still need to be implemented.So would it be possible to never let your recalculation "extend over" gaps? Even if you edit 1,2 and 3, points 2 and 3 are effectively end and start points of a section and should therefore keep their timestamps.You are welcome to both stream and record PTE footage, but as these sessions are showing unfinished work, it’s always good to let your individual communities know that the footage is from a PTE session, where you might encounter unfinished items, bugs, and other issues.įor today’s session, there are a list of unfinished items / bugs that we’re aware of, including: The exact result of course depends on the actual location, but we might get something like 12:00:00 - 12:05:00 - 12:10:00. So assume we have the following points:Ĭurrently, if you move points 1 and 2, the time difference between 2 and 3 will also be smoothed. But I think you wil agree that gaps are there to separate different sections of a track. Now my request concerns gaps: Currently, that recalculation also takes place across gaps. So there's a slightly hidden possibility to edit without touching the timestamps. In principle a useful feature, but I always disagreed with Menion about existing points (and I would still like to see a switch "Auto-Recalculate On/Off" in the track editor).Īnyway, we found a (kinda hidden) compromise: When only moving a single point, Locus will not touch its timestamp. Now when moving existing points, Locus will also recalculate the timestamp based on the new distances. For adding trackpoints, it's obvious that a new time has to be calculated. Menion, you might remembered some years ago we discussed about the "timestamp-recalculate" feature of the Track Editor?! For those who don't know: In the Track Editor ("Modify Track"), when using "Insert/Edit trackpoint", moving track points will also change their timestamps. One little improvement for the Track Editor:
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